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Full metadata record
DC Field | Value | Language |
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dc.contributor.advisor | Ταμπούρης, Ευθύμιος | el |
dc.contributor.advisor | Ταραμπάνης, Κωσταντίνος | el |
dc.contributor.author | Μπορώνα, Στεφανία | el |
dc.date.accessioned | 2017-03-28T12:05:42Z | - |
dc.date.available | 2017-03-28T12:05:42Z | - |
dc.date.issued | 2017 | el |
dc.identifier.uri | http://dspace.lib.uom.gr/handle/2159/20130 | - |
dc.description | Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2017. | el |
dc.description.abstract | The first aim of this thesis is to map the emerging research field of second language learning (SLL) in three dimension multi user virtual environments (3D MUVE’s). The literature review is based on Webster and Watson methodology (2002). Positive findings identified in the 32 case studies examined, include evidence for improvement of the learning outcome and the communication skills and increase of the motivation. However, the current research is subject to significant limitations. The analysis draws attention to the need for creating multi user collaborative games and for considering the instructor’s role. Further significant issues include the technical affordances of the environment. The second aim is to develop and introduce an effective 3D educational game for learning Latin. The investigation of the literature review revealed that there are no games in a 3D MUVE, not only for learning Latin but also for learning other more popular languages. The game is built on the OpenSim platform and is designed based on the Ibrahim and Jaafar Educational Game Design Model (2009).The latter is enriched including important game principals in order to secure the entertaining character of the game and also, some pedagogical requirements in order to ensure that the game has an added educational value. The so called “Escape Domitian” game expects to motivate the students and give them an opportunity to use the language in a flipped classroom. The article concludes by identifying areas of potential interest in future research. The contribution of this thesis to the research is a complete, systematic literature review missing from the field and an educational game based on pedagogical and technological requirements, missing from the field as well. | el |
dc.format.extent | 142 | el |
dc.language.iso | en | en |
dc.publisher | Πανεπιστήμιο Μακεδονίας | el |
dc.rights | CC0 1.0 Παγκόσμια | el |
dc.rights.uri | http://creativecommons.org/publicdomain/zero/1.0/ | en |
dc.subject | 3DMUVE | en |
dc.subject | SLL | en |
dc.subject | CALL | en |
dc.subject | Virtual worlds | en |
dc.subject | 3D game | en |
dc.subject | Latin | en |
dc.subject | Flipped learning | en |
dc.title | 3D collaborative virtual learning environments: educational game creation for teaching Latin in a flipped classroom | el |
dc.type | Electronic Thesis or Dissertation | en |
dc.type | Text | en |
dc.contributor.department | Διατμηματικό Πρόγραμμα Μεταπτυχιακών Σπουδών στα Πληροφοριακά Συστήματα | el |
Appears in Collections: | ΔΠΜΣ Πληροφοριακά Συστήματα (M) |
Files in This Item:
File | Description | Size | Format | |
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BoronaStephaniaMsc2017.pdf | 5.46 MB | Adobe PDF | View/Open |
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