Please use this identifier to cite or link to this item: http://dspace.lib.uom.gr/handle/2159/20130
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dc.contributor.advisorΤαμπούρης, Ευθύμιοςel
dc.contributor.advisorΤαραμπάνης, Κωσταντίνοςel
dc.contributor.authorΜπορώνα, Στεφανίαel
dc.date.accessioned2017-03-28T12:05:42Z-
dc.date.available2017-03-28T12:05:42Z-
dc.date.issued2017el
dc.identifier.urihttp://dspace.lib.uom.gr/handle/2159/20130-
dc.descriptionΔιπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2017.el
dc.description.abstractThe first aim of this thesis is to map the emerging research field of second language learning (SLL) in three dimension multi user virtual environments (3D MUVE’s). The literature review is based on Webster and Watson methodology (2002). Positive findings identified in the 32 case studies examined, include evidence for improvement of the learning outcome and the communication skills and increase of the motivation. However, the current research is subject to significant limitations. The analysis draws attention to the need for creating multi user collaborative games and for considering the instructor’s role. Further significant issues include the technical affordances of the environment. The second aim is to develop and introduce an effective 3D educational game for learning Latin. The investigation of the literature review revealed that there are no games in a 3D MUVE, not only for learning Latin but also for learning other more popular languages. The game is built on the OpenSim platform and is designed based on the Ibrahim and Jaafar Educational Game Design Model (2009).The latter is enriched including important game principals in order to secure the entertaining character of the game and also, some pedagogical requirements in order to ensure that the game has an added educational value. The so called “Escape Domitian” game expects to motivate the students and give them an opportunity to use the language in a flipped classroom. The article concludes by identifying areas of potential interest in future research. The contribution of this thesis to the research is a complete, systematic literature review missing from the field and an educational game based on pedagogical and technological requirements, missing from the field as well.el
dc.format.extent142el
dc.language.isoenen
dc.publisherΠανεπιστήμιο Μακεδονίαςel
dc.rightsCC0 1.0 Παγκόσμιαel
dc.rights.urihttp://creativecommons.org/publicdomain/zero/1.0/en
dc.subject3DMUVEen
dc.subjectSLLen
dc.subjectCALLen
dc.subjectVirtual worldsen
dc.subject3D gameen
dc.subjectLatinen
dc.subjectFlipped learningen
dc.title3D collaborative virtual learning environments: educational game creation for teaching Latin in a flipped classroomel
dc.typeElectronic Thesis or Dissertationen
dc.typeTexten
dc.contributor.departmentΔιατμηματικό Πρόγραμμα Μεταπτυχιακών Σπουδών στα Πληροφοριακά Συστήματαel
Appears in Collections:ΔΠΜΣ Πληροφοριακά Συστήματα (M)

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