Please use this identifier to cite or link to this item:
|Title:||BDI agents in games.|
|Department:||Πρόγραμμα Μεταπτυχιακών Σπουδών Ειδίκευσης στην Εφαρμοσμένη Πληροφορική|
|Abstract:||Over the course of the last few decades, the gaming industry has seen great strides. Beginning with simple games like Pong and PacMan which offered players a short escape from reality and growing into more involved games like World of Warcraft and Call of Duty 4 which are serious hobbies and even professions to those that play them. Today’s gamers have grown accustomed to seeing each new game becoming increasingly complex, engaging, and intelligent. For developers, the challenge becomes pushing the envelope to create games that are increasingly compelling. Computercontrolled Artificial Intelligence has evolved in many forms to meet the challenge. However, creating an adaptive foil for the player that can match their moves and encourage player evolution is no simple task. In video games, intelligent behavior can be naturally captured through interaction with the environment, and biologically inspired techniques such as evolutionary computation, neural networks etc.. Belief, Desire Intention (BDI) agents also are well suited for this task. Yet, while much research focused on utilizing search and logic in board games, since the dawn of AI, it is only recently that AI research has turned its focus to addressing the problem of BDI agents in video games.|
|Information:||Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2014.|
|Appears in Collections:||ΠΜΣ Εφαρμοσμένης Πληροφορικής (M)|
Items in Psepheda are protected by copyright, with all rights reserved, unless otherwise indicated.