Please use this identifier to cite or link to this item: http://dspace.lib.uom.gr/handle/2159/15619
Author: Bendilas, Dimitrios
Title: Game software lifecycle for mobile devices: iOS case study.
Date Issued: 2012
Department: Πρόγραμμα Μεταπτυχιακών Σπουδών Ειδίκευσης στην Εφαρμοσμένη Πληροφορική
Supervisor: Chatzigeorgiou, Alexander
Abstract: Mobile applications have become part of everyday life for hundreds of millions of people, who use their portable devices for dozens of tasks, including playing games. This thesis studies the smartphone and tablet market, and presents a variety of statistical data about most major mobile platforms. Further details are given on game applications, including the currently popular free-to-play model. An approach to what makes games different from other types of software is also presented, along with a typical lifecycle for a game application. The thesis provides a detailed case study of A Clockwork Brain, a free-to-play mobile game for iOS, describing many aspects of the development process, the product lifecycle, numerous design and development problems that occurred, as well as key decisions made during the production.
Keywords: Game development
Mobile applications
Case study
Game design
Prototyping
iOS
Balancing
Usability
Beta test
Freemium
Free-to-play
Analytics
Information: Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2012.
Appears in Collections:ΠΜΣ Εφαρμοσμένης Πληροφορικής (M)

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